Very exciting fishing experience , nice read , thanks !
@ LKN4DDB
Wall Of Shame !
I have littered my early failures already some years ago , might have been interesting from a present point of view how I tried to eliminate any laws of physics back in my early luremaking career .
Greetz , diemai
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"Each Lure Will Catch On Its Day" (Charlie Bettell)
HAHA!!! ya thats what i call it!!! Ill take a pic of whats left. I give the ones that work but not how i intended to my neigbhor kid and i threw some away. Still will be interesting to see everyones mishaps. LOL!!!
I've looked at this thread for the last 20 hours now and just can't resist any longer - I really tried...
The easiest way to make a lipless swimbait is to buy one out of the bargain barrel at the local discount store; take it home, go to your shop, fire up the bench grinder or Dermal tool (your choice) and just grind that lip clean off. Should only take about 5 minutes, start to finish.
Don't hate, it's just a joke. You really do need to be prepared to invest some time into your tackle crafting if really expect to make a lure you'd be proud to give to a friend or family member; short cuts normally don't pan out to well when your just getting started.
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Bruce
To fish or not to fish, that is the question... See you on the lake, I'm out'a here!!!
Thanks Mark, good story, reminds me of a very old fishing movie, probably from the sixties.
About the 5 min epoxy. I don't have a problem, as the lure will probably spend no more than 10 minutes in the water.
I never throw a dud lure away unless I can explain exactly what the problem was and prove it with the next. If not explained, I display the lure in the living room, to continually remind me of the problem, until I make it go away.
I always extensively prototype, as I have to accept that despite all my engineering talk, trial and error still rules. In my engineering defense, this knowledge provides an insight into solving the problem of the non-swimmers. Plus, most of the stuff that I do is new, expanding the envelope lures. This would be impossible without the theories, which point me towards the new possibilities.
For example, theory driven Bullrider, has involved probably close to 200 prototypes. Yes, this sounds ridiculous to me too. But I have been working on the idea for about 18 months. It is very close now. If I put it on the market, this extensive design work and patent costs, will have to be reflected in the price.
On the subject of duds. If you cannot find the problem, you should post here on TU. Lots of good ideas and suggestions usually result. You are guaranteed to learn something.
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