Yeah my problem is I design first. Get a prototype that does what I want it to and then try to make molds. Our swimbaits are very different and work very well but they are hand poured 3D. Injecting is another animal. I am trying to prove concept for making the molds. I understand the compromises that need to be made in order to have them cut from aluminum, I am just not willing to make them. I may make small changes to get better molds but texture and action are something I won't change just to get a bait on the market. If I can't get them done then, oh well, we will just continue to make swimbaits. I love to make bugs though and would like to make them for the public. Unfortunately our baits will need to be expensive because of our production methods. I just want them to be different enough to be worth the money they will have to cost. The creature bait market is so competitive from a price stand point that it is pointless to get into it unless what we bring to the table is different enough to be worth it. We will never be able to compete for the mass market. We will be happy to make smaller amounts and be original, then hope enough people like them to add one more design to our line up. We will never get rich doing this. We just want to do things that add something new and effective, then let the market decide our fate.